![]() Allegedly the Ebug exists on armor because at one time the Horadric Cube removed the Ethereal bonus when you did this recipe, so Blizzard fixed it by making the cube reapply the bonus. It's worth noting that you can add Sockets to an Ethereal weapon too but they do not receive a bonus like armor does. ![]() It has to be a plain, regular old item The amount of sockets the item can roll is random and depends on the ilvl of the equipment being used.ġ Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield No sockets and not Low-Quality or Superior. The amount of sockets the item can roll is random and depends on the ilvl of the equipment being used.ġ Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helmįor this recipe the item you're using must be completely normal. Each of the recipes you can use to Ebug a piece of armor are listed below and are from my Horadric Cube Weapons and Armor page.ġ Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armorįor this recipe the item you're using must be completely normal. In order to Ebug a piece of armor you'll need to use the same recipes that are used to add Sockets to an item. For this reason, a Mercenary can wear a piece of Ethereal gear indefinitely without ever worrying about it breaking. When a Mercenary dies or takes damage their gear will not suffer any durability loss. The most common uses for Ebugged Armor and Helms are for very powerful Mercenary gear. In order to Ebug a piece of Armor you'll need a plain piece of Ethereal Armor (Not Low Quality or Superior) as well the appropriate items to do the combine in the Horadric Cube. Sceptres do not count as maces for runewords that state "mace." And spears are not considered polearms in this game.How to Ebug Armor, Helms and Shields in Diablo 2Ĭhains of Honor Runeword in an Ebugged Sacred Armor.Įbugging a piece of Armor in Diablo 2 is a well known trick that boosts the armor's Defense by 50% while adding Sockets to it. Runewords can only be made in non-magic (i.e. These are the most common forms of elemental damage throughout the game. Prioritise lightning and fire resistances. Assassins don't need keys to open locked chests. There are no locked chests in Act IV, so you can save an inventory space and ditch your keys during this Act, as you won't miss out on being able to open any chests just because you don't have keys in your inventory. ![]() Demonhide Sash, Sharkskin Belt) have lower strength requirements than the Plated Belt Exceptional versions of early game belts (e.g. All belts from Plated Belt onward will have 16 slots. You need them for upgrading runes past Thul. Chipped gems still have uses even into the lategame. I wouldn't really bother doing so as it would probably be a waste of runes you can use for runewords later down the line. You can upgrade uniques in normal if you can find the runes to do so. Upping a unique will also increase its level requirement (in addition to the strength/dex requirements to equip it). In other words, upgrading a Peasant Crown (unique War Hat, exceptional version of the standard cap) will not turn it into a Harlequin Crest (commonly referred to as just "Shako"). Keep in mind that if you use the Horadric Cube recipe to upgrade (or "up") a unique item, this will not turn it into the equivalent exceptional unique. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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